![]() With the help and involvement of AudioGaming team, I’ve managed to set things the way I wanted in FMOD Studio and saved a lot of time on traditional loops and phasing issues. “Working with AudioMotors has been a new way to sound design engines easily. ” Nicolas Signat: Sound Designer for WRC5 On top of that, the AudioGaming team has been extremely supportive and available to help us make everything work perfectly. AudioMotors made this part so much more worry-free, and got us a great end-result. “Working on a racing game used to be long days spent carefully building and listening to ultra-short engine-loops. A great plug-in!” Gabriel Morin: Sound Designer for Trackmania® Turbo “Audiowind was very useful for dialing in just the right character for our wind ambiences, and for creating the missing colors we needed in the backgrounds for Django. An absolute essential set of plug-ins!” SoundDelux - Harry Cohen: Sound Effect Designer for Django Unchained It has already found a place in multiple TV/gaming audio and EV engine car design projects. “I can honestly say that the Le Sound Bundle is one of the most well thought out useful tools sets I have ever come across. Having a tool like this that can produce perfectly isolated wind sounds is indispensable. The amount of control over all 4 layers, and characteristics is stunning. ” I recently purchased the Le Sound AudioWind V2 Pro plug-in for a VR audio project for Google which has been incredibly useful and amazing at creating the most perfect wind ambiences. Richard Devine: electronic musician and sound designer
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